This is a list of Game Theory Online Tools that can be found on the internet:
ScienOn is a platform for creating and running online games and whose goal is to study and experiment with the fundamentals of Game Theory. Find all the information here
The Prisoner's Dilemma is a simple game in which there is a tension between individual interests and the common good. It has been studied in Economics, Philosophy and Machine Learning, and its lessons are potentially crucial for understanding human relations, evolution and morality. This tutorial has been created to allow people to play the game against a variety of computer opponents.
In this game, you will play against five different opponents, each with a different "personality." You will play each opponent for 25 rounds. The statistics will keep track of your average earnings over the 25 rounds. In each round, you simply have to select "cooperate" or "defect.". When you are done with all five opponents, a summary screen will appear with your average payoffs for each opponent.
This model restricts payoffs to the standard Prisoner's Dilemma values (i.e. two cooperators get 3 points each, two defectors get 1 point each, one defector and one cooperator get 5 and 0 points respectively). In models of single interactions defectors should win and completely eliminate cooperators. In this case, however, when pairs of individuals meet they can interact multiple times (not necessarily in succession, although this has implications about the animals' biology). This is important because they can remember what happened on the last interaction which leads to a wealth of new adaptive strategies. For example, one individual may not want to cooperate with another animal that defected last time. It is assumed that the individuals do not know ahead of time what the number of interactions will be.
This interactive guide is heavily based off Robert Axelrod's groundbreaking 1984 book, The Evolution of Cooperation! Also heavily inspired by his 1997 sequel, The Complexity of Cooperation, and Robert Putnam's 2000 book on America's declining "social capital", Bowling Alone.
by Nicky Case
Economics Games and Experiments, for interactive teaching and learnin in the social sciences and management.
Platform for Professors and students to run experiment within a Games theory course. The site's Main Aim is to provide the teacher of a basic course in Game Theory with free user-friendly didactic tools for conducting web-based thought experiments.
By Ariel Rubinstein and Eli Zvuluny from the School of Economoics, University of Tel Aviv
Game Theory .net provides resource materials to educators and students of game theory, including the application of game theory to economics, business, political science, computer science, and other disciplines. Primarily, the site is directed at less rigorous presentations of the material, concentrating more on making the lessons of game theory relevant to the student, business professional, or layperson. In aiding class preparation, a list of textbooks, readers, and lecture notes used by other educators is provided. Java applets and online games demonstrate these concepts in a fun, interactive way. Further, links to game-theoretic themes in movies, books, and the popular press serve to reinforce concepts, offer an entertaining diversion in class, and make the material more approachable. Assessment materials are provided both to aid educators in preparing classes and to offer students additional study materials. Educators are requested to submit lecture notes, reviews of textbooks, novel teaching strategies or aids, or other suggestions. Students are encouraged to submit their experiences about learning game theory.
Game Theory Online is a joint project by Matt Jackson (Stanford University), Kevin Leyton-Brown (University of British Columbia) and Yoav Shoham (Stanford University) to bring free, high-quality information about game theory to the world. Popularized by movies such as "A Beautiful Mind", game theory is the mathematical modeling of strategic interaction among rational (and irrational) agents. Beyond what we call 'games' in common language, such as chess, poker, soccer, etc., it includes the modeling of conflict among nations, political campaigns, competition among firms, and trading behavior in markets such as the NYSE. How could you begin to model eBay, Google keyword auctions, and peer to peer file-sharing networks, without accounting for the incentives of the people using them?
Glossary of game theory terms.
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